Tether Run
A landscape rooftop swinging game for iPhone, currently in private TestFlight. The planned public release offers two free introductory courses and one optional full-game purchase.
Frequently asked questions
How do I play?
Choose HOW TO PLAY on the route menu for the touch controls. Hold GRAPPLE to attach to the highlighted TARGET ring, then release to fly. Hold the left or right arrow to run along a roof or steer in the air. Tap the up arrow to jump from a roof. While attached, hold up to reel in, hold down to let the cable out, or drag vertically on GRAPPLE. Landing releases the cable automatically. Reach the final exit beacon to finish a course.
What is free and what does Full Game Unlock include?
The planned public release includes First Light and Heavy Industry free, with unlimited replay. One optional non-consumable Full Game Unlock purchase provides access to the remaining four courses: Live Wire, Thin Air, Night Shift and Skyline Express. Courses still open in sequence as you complete the previous route. The purchase screen displays Apple's local price before purchase. There are no subscriptions, ads or paid retries. Earlier private TestFlight builds may have different content or no purchase screen.
How do I buy or restore Full Game Unlock?
In builds with purchases enabled, open FULL GAME from the route menu and choose the unlock action or RESTORE PURCHASES. Restore using the Apple Account that originally bought the unlock. Apple must verify ownership; buying, restoring and fresh-install ownership checks can need App Store access. A pending purchase unlocks after Apple approves it. Restoring ownership does not restore deleted local course records.
Can I play offline?
The game content is bundled on your iPhone and the introduction can be played offline. Existing full-game ownership is checked through Apple's StoreKit transaction information; previously verified ownership can remain available without loading a store price. Purchasing, restoring or establishing ownership after a fresh installation may require a connection to Apple. There is no developer-operated gameplay server or game account.
How do checkpoints, obstacles and medals work?
Landing on a permanent roof sets an in-run checkpoint; fragile service ledges do not. Moving crane hooks are solid obstacles. Electrical gates alternate LIVE and SAFE, with a visible countdown. Each course has separate Speed, Collector and No falls medals. Speed means the displayed target time or faster; Collector means every cell and chip; No falls means zero falls. Medals accumulate across runs, so you do not have to earn all three at once.
Where are my progress and preferences saved?
Completed courses, earned medals, best times and scores, selected character, sound and haptic preferences are saved locally on your iPhone. There is no developer-operated cloud sync. Removing the app can remove that progress, subject to device backups. Purchase ownership is separate from gameplay progress. Rook and Nova use the same gameplay physics.
Can I pause or change sound, haptics and motion?
Use the pause button during a run. The pause screen offers resume, restart, return to routes, character choice, sound and haptic controls. Leaving the app or an audio interruption pauses the run and clears held controls. Decorative rain and trails respect your iPhone's Reduce Motion setting.
How can I report a problem or ask a privacy question?
Email support@beo-ai.com with your iPhone model, iOS version, game version, course name and the steps that led to the problem. TestFlight users can also send feedback through TestFlight. Include a screenshot or recording if helpful. Do not send passwords, verification codes or payment-card details.
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